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5.uniques, bases, and extensions by Modchamp
I know pretty well the structure and basis of things like uniques, bases, and extensions so I'll also give a brief summary on that also.

First off I'll give what each extension table (ITEMEXT0-23.tbl)
0 = dagger
1 = 1h sword
2 = 2h sword
3 = 1h axe
4 = 2h axe
5 = 1h club
6 = 2h club
7 = 1h spear
8 = 2h spear (pole arm)
9 = bow
10 = staff
11 = 1h priest club
12 = shield
13 = Pauldron
14 = Pads
15 = Helmet (cap)
16 = Gloves (gauntlets)
17 = Shoes (boots)
18 = earring
19 = pendant
20 = ring
21 = belt
22 = Quest items and a few other random items
23 = a few random old uniques

Now the first column on Item_Org_en.tbl is an ID number for the item also used in the db. But as you may notice none of the uniques are in there, uniques use "bases" and "extensions" To get a base and extension is pretty simple, lets say you have Elemental Pendant, it's "base" is 320110000 you can tell because in the Item_Org_en.tbl Golden Pendant is that (which is the same graphic) Now to find the base you open up Item_Ext_19_en.tbl since it's a pendant and scroll to the bottom (where uniques usually are, actually the +0's are pretty far up :P) And an elemental pendant +0 has this id in the tbl file 116 so then you take that (the extension) and replace the last 3 digits on the base with the extension, so now you have 320110116 which if you check the db should be Elemental Pendant +0, dropped from Attila.

That is pretty much all that can be explained in a text document about tbl editors, If you have any questions please let me know.

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