本帖最后由 tang8812 于 2009-2-7 21:36 编辑
(6)1 = 3位数字=数据库武器代码后3位
(7)2 = 武器名字
(6)3 = 对应 Item_org_us.tbl 武器代码
(7)4 = 一般乱码或0
(6)5 = 发光效果(代码)
(6)6 = 一般= 0
(6)7 = 一般= 0
(2)8 = ItemType=数据库表
(3)9 = 武器攻击力
(3)10 = 100% this value match directly with the column (3)9
(3)11 = 命中
(3)12 = 回避
(3)13 = 耐久
(3)14 = 卖商店的价格
(3)15 = 防御力
(3)16 = 短剑防御
(3)17 = 剑防御
(3)18 = 锤防御
(3)19 = 斧头防御
(3)20 = 矛防御
(3)21 = 弓防御
(2)22 = 火焰伤害
(2)23 = 冷气伤害
(2)24 = 电击伤害
(2)25 = 毒素伤害
(2)26 = 吸取HP
(2)27 = 吸取MP
(2)28 = 法力伤害
(2)29 = 伤害物理反射
(2)30 = Since (+7) the item value change from 0 to 1
(3)31 = +力量
(3)32 = +体力
(3)33 = +敏捷
(3)34 = +智力
(3)35 = +魔力
(3)36 = 增加生命力
(3)37 = 增加法力
(3)38 = 火焰抵抗
(3)39 = 寒冰抵抗
(3)40 = 电击抵抗
(3)41 = 魔法抵抗
(3)42 = 毒素抵抗
(3)43 = 诅咒抵抗
(6)44 = EFFECT 1, it match with dbo.Magic_Item.tbl in your Database
(6)45 = EFFECT 2, couldn't find where it match with
(3)46 = It has something to do with Rebirth things
(3)47 = It has something to do with Rebirth things
(3)48 = It has something to do with Rebirth things
(3)49 = 每升一级使佩戴力量增加数
(3)50 = 每升一级使佩戴体力增加数
(3)51 = 每升一级使佩戴敏捷增加数
(3)52 = 每升一级使佩戴智力增加数
(3)53 = 每升一级使佩戴魔力增加数
不对的或未翻译的 请给予纠正! |