| A long time a go i was testing things and making experiments mostly tables in client, well here you go some of my works involved there. Finally i'm gonna make a guide ;p
 I make this because can't see a similar topic about this, if it exist let me know, if it doesn't and if you gonna post this in another forum let creditz for me .
 
 First of all use a table_editor to open the table.
 
 I will explain here the meanings of every column that this file has.
 
 There are a lot of item_org_xxx.tbl "xxx" could be the language of the client, for example korean, chinesse, malaysa etc etc, we need to focus in "_us" from usa-english language
 
 I don't know about other structure tables from other clients but 1299 has 37 columns.
 
 so we start open the files
 
 Client Files>Data>Item_org_us.tbl
 
 (6)1 = Item number located at your DB
 (2)2 = Wich number of Item_ext.tbl is locate the item
 (7)3 = What is the item name
 (7)4 = Description of the item ingame (words below all stats)
 (6)5 = Always value is 0
 (2)6 = Always value is 0
 (6)7 = Only goes 8 of 9 numbers (not consider the last 0 of the 9 digits) It has to do with Item Icon
 (6)8 = If it is a weapon of armor that numbers has to do with skin
 (6)9 = Value 0
 (6)10 = Value 0
 (2)11 = "Kind" located value at your database
 (2)12 = Value 0
 (2)13 = "slot" of the item located at database
 (2)14 = If it is an item value is 0, if it is like a scroll value could be 20
 (2)15 = Class of the char value located at database, example : warrior is "6" rogue "8" mage "10" priest "12"
 (3)16 = Item damage value located at your Database
 (3)17 = Item Delay value located at your Database
 (3)18 = Item Range (mostly weapons) value located at your Database
 (3)19 = Item weight value located at your Database
 (3)20 = Item duration value located at your Database
 (5)21 = Item BuyPrice value located at your Database
 (5)22 = Item SellPrice value located at your Database
 (3)23 = Item Defense (AC) value located at your Database
 (2)24 = Countable value located at your Database, value could be 0 or 1 depending of the item
 (6)25 = Effect1, that value match with dbo.MAGIC at your Database
 (6)26 = Effect2, It has to do with "r" attack depending of the elemental damage of the item
 (1)27 = Requirement level, since wich level you can use the item, value located at your database
 (1)28 = Requirement level max, until wich level is the limit to use the item, value located at your Database
 (2)29 = Mostly value 0, for the pet the value change 101 to 103
 (2)30 = Value 0
 (2)31 = Str Bonus requirement points to use it
 (2)32 = Health Bonus requirement points to use it
 (2)33 = Dextery Bonus requirement points to use it
 (2)34 = Inteligence Bonus requirement points to use it
 (2)35 = Magic Power Bonus requirement points to use it
 (2)36 = That match with items that be sold by an NPC values changes since 201 to 255
 (2)37 = Low class "1" middle class "2" High class "3", When an item get duplicated at tbl in your client, the item duplicated has value "5"
 
 I hope it helps overall for the people who is starting to understand this, i think this guide is not complete and if i find more information to insert here be sure i will, if i am wrong or you find some error here, let me know and i will modify the guide or delete things if it is unnecessary and irrelevant
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