| Function explanations CHANGE_MANNER Used for removing or adding Manner points.Use: E CHANGE_MANNER 10000 ; Will give you 10,000 Manner points
 E CHANGE_MANNER -10000 ; Will remove 10,000 Manner points
 ZONE_CHANGE_PARTY Used to TP your whole party to another zone.Use: E ZONE_CHANGE_PARTY 21 350 350 ; Will tp your party to Moradon, with coordinates of 350 350. Zone ID, X, Y
 
 SEND_WEBPAGE_ADDRESS Will open a in-game browser to the link specified in 'Web_address_us.tbl'Use: E SEND_WEBPAGE_ADDRESS 4 ; This will open up the webpage which has the index of 4 in your Web_Address_us.tbl file, the first column is the index number.
 
 CHANGE_NAME Used for the Name Change Scroll, will change your name instantly in-game.Use: E CHANGE_NAME ; Simple as that, you will need a Name change stored procedure under the name of 'CHANGE_NEW_ID'
 
 STAT_POINT_FREE Will restat your character.Use: E STAT_POINT_FREE ;
 
 SKILL_POINT_FREE Will reskill your character.Use: E SKILL_POINT_FREE ;
 
 CHANGE_LOYALTY Used to Add/Remove National PointsUse: E CHANGE_LOYALTY 500 ; Will add 500 National Points to your character.
 CHANGE_LOYALTY -500 ; Will remove 500 national points from your character.
 
 ZONE_CHANGE_CLAN Used to TP your clan to a different zone.Use: E ZONE_CHANGE_CLAN 21 350 350 ; Will teleport your clan to Moradon, with a X,Y coordinate of 350,350.
 Parameters : Zone ID, X, Y.
 
 ROLL_DICE Used to roll the dice, used for randomizing.Use: E ROLL_DICE 20 ; Will roll the dice with up to 20 possible values (1-20), Will be explained more later.
 
 CHANGE_POSITION Used for the Key Quest NPCs, changes the NPC location. Note: This ONLY works if you have the TrapNumbers set up for the NPC.Use: E CHANGE_POSITION ; That's all you need, then it'll TP It to the next Trap Number set in your K_NPCPOS, it cycles through that.
 
 PROMOTE_KNIGHT Used for promoting your clan, used when turning in your brain of centaurUse: E PROMOTE_KNIGHT
 
 EXP_CHANGE Used for giving a character experience points.Use: E EXP_CHANGE 500 ; Will give the character 500 XP
 
 LEVEL_UP Will level up the character.Use: E LEVEL_UP ;
 
 PROMOTE_USER_NOVICE Will give you your level 10 specialty.Use: E PROMOTE_USER_NOVICE ;
 
 ZONE_CHANGE Will teleport the character to a different zone/location.Use: E ZONE_CHANGE 21 350 350 ; Will teleport your character to Moradon, with coordinates of 350,350
 Parameters: Zone ID, X, Y
 
 KISS_USER The NPC will kiss you and give you a Kiss ItemUse: E KISS_USER ;
 
 RUN_EXCHANGE Will run a item exchange (ITEM_EXCHANGE table in the database)Use: E RUN_EXCHANGE 36300 ; 36300 - Index number from ITEM_EXCHANGE table.
 
 GIVE_PROMOTION_QUEST Gives you the quest to get your Masters QuestUse: E GIVE_PROMOTION_QUEST ;
 
 SAVE_EVENT Saves the quest data into the database, lets you check whether or not the quest has been done.Use: E SAVE_EVENT QuestNumber 0/1/2
 Examples:
 E SAVE_EVENT 30 1 ; Will make you start Quest 30. You use Save 1 when you brief them about the quest, once they accept it, it should give them a save 1
 E SAVE_EVENT 30 2 ; Will make their quest count as finished. Once they've gathered all of the requirements for their quest, you do save 2 so they can no longer do that quest anymore
 
 REQUEST_PERSONAL_RANK_REWARD Gives you your cash reward for being one of the top NP holdersUse: E REQUEST_PERSONAL_RANK_REWARD
 
 ROB_NOAH Takes noah from the Character.Use: E ROB_NOAH 15000 ; Will take 15,000 noah from the character
 
 GIVE_NOAH Gives the character Noah.Use: E GIVE_NOAH 15000 ; Will give your character 15,000 noah
 
 ROB_ITEM Will delete the item specified from the inventory.Use: E ROB_ITEM ItemIDHere ; Example : E ROB_ITEM 10100000
 
 GIVE_ITEM Will give the item specified.Use: E GIVE_ITEM ItemIDHere ; Example : E GIVE_ITEM 10100000 1
 
 RUN_EVENT RUN_EVENT Is mainly used for linking one event into multiple ones, will be shown in detail more below.Use: E RUN_EVENT 30601
 
 
 
 
 IF / Check Functions CHECK_EMPTY_SLOT Used to check if you have an empty slot in your inventory.Use: E CHECK_EMPTY_SLOT 0 ; Doing this will check if your inventory is full.
 
 CHECK_STAT_TOTAL Will let you check how many stat points a person has between two numbers.Use: A CHECK_STAT_TOTAL 300 500 ; Will check if the char has between 300 and 500 points
 
 CHECK_SKILL_TOTAL Will let you check how many stat points a person has between two numbers.Use: A CHECK_SKILL_TOTAL 100 110 ; Will check to see if the person has skill points between 100 and 110.
 
 CHECK_MANNER Used for checking if the user has a certain amount of manner.Use: A CHECK_MANNER 500 2100000000 ; Checks if you have at-least 500 Manner points.
 
 CHECK_DICE Used in conjunction with the ROLL_DICE command, you use the CHECK_DICE to tell it what to do when it lands on that certain dice numberUse: A CHECK_DICE 1 ; If dice is 1, do this ..
 
 CHECK_CLAN_GRADE Used to check the clan's grade, can check if they're between Grade 1-3, Grade 4-5 etc.Use: A CHECK_CLAN_GRADE 1 3 ; Checks if the clan is between grade 1 and 3.
 
 CHECK_LOYALTY Checks if you have the right amount of loyalty between the two numbers specifiedUse: A CHECK_LOYALTY 100 1000 ; Checks if you have between 100 and 1000 Loyalty.
 
 CHECK_NOCLASS Checks to see if you're not in the specified classesUse: A CHECK_NOCLASS 107 207 -1 -1 -1 -1 ; Now, the -1's mean a value that's not going to be used, there are 6 possible values for this, and we only specified 2, so we put a -1 where we aren't using anything. This is basically saying, It's checking if you're not a Human or Orc Rogue that's not mastered.
 
 CHECK_PROMOTION_ELIGIBLE Checks to see if you're eligible to get your masters quest.Use: A CHECK_PROMOTION_ELIGIBLE ;
 
 CHECK_EXIST_EVENT You can use this to check if the quest has been ever been started, been accepted and not finished, or has been completed.Use:
 A CHECK_EXIST_EVENT 30 0 ; If event 30 hasn't been received/started, continue..
 A CHECK_EXIST_EVENT 30 1 ; If the event 30 has been received, but not finished, continue..
 A CHECK_EXIST_EVENT 30 2 ; Checks to see if the event 30 has been finished or not.
 
 
 CHECK_NATION Used to check a characters nation.Use: A CHECK_NATION 1 ; Checks to see if the character is an orc, swap the 1 out for a 2 for checking if the character is a Human.
 
 CHECK_NOAH Used to check if the character has noah between the two numbers specifiedUse: A CHECK_NOAH 25000 2100000000 ; Will check to see if you have atleast 25,000 Noahs.
 
 HOWMUCH_ITEM Used to check how much of an item you have, only works for stackable items.Use: A HOWMUCH_ITEM 379007000 0 20 ; Will check if you have between 0 and 20 of the Item : 379007000.
 A HOWMUCH_ITEM 379007000 21 9999 ; Will check if you have atleast 21 of the item.
 
 
 CHECK_LV Used to check if you're between the levels specifiedUse: A CHECK_LV 1 9 ; Will check if you're between level 1 through 9.
 
 CHECK_WEIGHT Used to check if you have enough room for the item you want to give.Use: A CHECK_WEIGHT 379007000 10 ; Will check if you have enough room for that item with a stacksize of 10.
 
 CHECK_CLASS Used to check if you're in the specified classes, can specify up to 6 classes.Use: A CHECK_CLASS 102 107 108 202 207 208 ; Checks if you're a Beginner Rogue, Rogue, or a Mastered rogue.
 A CHECK_CLASS 107 207 -1 -1 -1 -1 ; Checks if you are a Rogue, Orc or Karus. Since only 2 of the slots are used, we place four -1's.
 
 
 CHECK_NOEXIST_ITEM Used to check if you don't have an item.Use: A CHECK_NOEXIST_ITEM 205002007 1 ; Checks if you don't have the item : 205002007
 
 CHECK_EXIST_ITEM Used to check if you have an item.Use: A CHECK_EXIST_ITEM 205002007 1 ; Checks if you have the item : 205002007
 
 
 
 If I missed some of them above, that means I haven't taken the time to figure out what it does. I'm sure if you spend some time on it you'll be able to figure them all out, but I really couldn't care too much about the rest to bother.
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